The Mercenaries of Uldoon Trail
Lathander (aka Anders) Thorne
Lathander (Anders) Thorne — Level 3 Human Rogue
STR: 10 ( + 0)
DEX: 18 ( + 4)
CON: 12 ( + 1)
INT: 16 ( + 3)
WIS: 12 ( + 1)
CHA: 16 ( + 3)
Proficiency bonus: +2
Saving throws: STR: +0 DEX: +6 CON: +1 INT: +5 WIS: +1 CHA: +3
Initiative: + 4
Passive perception: 13
Hit points: 15 Hit dice: 1d8
Armor: Leather AC: 15
Shortsword ( + 6 to hit) 1d6 + 4 piercing damage
2 Daggers ( + 6 to hit) 1d4 + 4 piercing damage
Short bow ( + 6 to hit) 1d6 + 4 piercing damage Range: 80/320 20 arrows
2 Daggers ( + 6 to hit) 1d4 + 4 piercing damage Range: 20/60
Proficient skills: Deception +5, Insight +5 (Expertise), Perception +3, Persuasion +5, Sleight of Hand +6, Stealth +6, Expert with Thieves’ Tools
Non-proficient skills: Acrobatics +4, Animal Handling +1, Arcana +3, Athletics +0, History +3, Intimidation +3, Investigation +3, Medicine +1, Nature +3, Perform +3, Religion +3, Survival +1
Languages: Common, Thieves’ Cant, Dwarvish
Other proficiencies: Disguise kit, Forgery kit
Abilities: Expertise, Sneak Attack (1d6), Thieves’ Cant
Equipment: Fine clothes, Disguise kit, Weighted dice, Dungeoneer’s pack, Thieves’ tools
Wealth: 225 gp
Ring of Shields — See Shield Spell. Activates once per day. +5 AC for one round and immunity to magic missiles during the round.
Dagger of Venom: You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Very little body hair
The orphanage in which he was raised called him Lathander in the hope that it might have a positive impact on the boy’s life. Always in trouble for stealing from the small merchants, so much so that when they saw him they’d say “Here comes that little prick again… keep an eye on your wares!!!” And they started calling him “Thorne” as a tongue in cheek reference to him being a little prick. Anders Thorne.
Legitimate orphan, has absolutely no knowledge of who his parents are nor does he care. Lived on the streets of Waterdeep as a Rat. Gleaned some broad things esp about his fake professions. Some nautical terms, smithy terms, mercantile life, some performance (dancing), that kind of stuff. Enough to bluff his way through a conversation. He went bald in his mid teens and now, almost 20, hasn’t had hair for years; not very hairy to begin with, he keeps himself (face and body) clean shaven as a rule. Since he left Waterdeep, he has yet to see a set of manacles/bars.
Kind to the poor and his aliases are, generally, well-liked by the poor.
Takes every opportunity to make authority figures look foolish – which leads to him having to leave villages/towns quickly.
Frequently in disguise he uses different names (often inspired from the names of the gods) for his aliases in each town. He never provides his real name in these places. The only place in which he will be known as Anders Thorne is in Waterdeep and he hasn’t been there in years.
Waukeen the merchant (female) – fencing goods
Gond the smith (male) – I can make that for you – for a fee
Lurue the crone (female) – mystic who tells fortunes – for a fee
Oghma the magister from abroad (male) – arbiter over important decisions – can be bribed
Lliira the veil (female) – dancer/escort – always veiled for obvious reasons – you know… but for a fee
Valkur the sailor – his home is the deck of a ship – I can smuggle that for you – for a fee